Author Archives: petriesfg

Yspahan as a Two-Player

By Michael Mehl

I had the opportunity to play Yspahan at a local convention. As I was playing it I felt that this game could really scale well for 2 players. So I went on the geek and behold there was an official 2 player variant. After some minor rule changes I felt the game scaled really well for 2. The game took about 30 minutes, which I felt went really smooth. There is a lot to do as far as building souks (shops), sending goods to the caravan, and generally doing the best you can do with each dice roll.

Constructing a building is no longer a extra action you can take with your turn. It is now a separate action you take. So when you take a group of dice from one of the tower sections, for your turn you can choose to construct a building. This adds tightness to the game. Caravans are pretty much the same. However in a two player game you only use two camels on each row.

The game itself has good components. I especially liked the camel meeples (Humpeeples? Cameeples?).  It comes with a good amount of cubes—25 in 4 colors: red,green,yellow and blue. There are also 9 wooden white dice and 3 yellow dice. The yellow aspirin looking discs act as gold, and then a deck of cards.

After a few plays with 2 players I feel this is a light game that can be played in 30 minutes and is highly enjoyable. It could also be used as a filler in order to get into your meatier games later during your game nights. I never had a lot of down time in this game, probably due to it being dice based, which added to its quick pace.

Game Night Report – November 11, 2010

Cam here…

This is the third week of having the boardgame groups from Petrie’s and the Saxon’s merge. It started with Joe bringing the new ZMan game “The Mines of Zavandor”. I didn’t get a chance to see this one but it is a close relative to “Sceptre of Zavandor” which is one of my favorites. Jeremy and Larry made it a three person game while the rest of us joined Nathan with his newly purchased “The Target”. The Target is a cold war themed spy game where everyone assumes a secret role as one of the two agencies CIA or KGB. The basic concept is that players want to play cards based on whether they think they’re on the side of the person who’s turn it currently is. The first round was a six player game and it went for close to an hour when the double agent, Jake, won the game.

Thinking it intriguing, we convince Craig and the Berryman brothers to join us for a nine player game. The problem was that so many people put so many cards in the pool that the game never made it all the way around the table. Overall the consensus was mixed on this one as a great “werewolf” lite with a card manipulation mechanic but with some potential need for house rules. Or I might concede that none of us picked up on the finer points of strategy. It’s not a game you can play whatever you want and not expect some form of repercussion. Definitely need to see this one come out again.

Joe had really wanted to experience the new “Resident Evil” deck builder game. It had come to the store as a demo copy. Squire taught him and Larry how to play that one and meanwhile Doug showed up and got a game of “Endeavor” started. That left five people out and it was asked that we keep that one light. “Kill Doctor Lucky” came out and Jake Z ended up killing him in the stables for the win. Kevin wrapped up the Endeavor victory at about the same time and the groups merged again.

Joe had a great time with “Resident”. As usual, it went long but the big baddy was taken down and the game actually ended. I’ve seen that game stopped for the sake of time on many occasions.  Cosmic Encounter started in the back and Doug said he had to play a quick game before he had to go so I pulled out the original “Mr. Jack”. It’s been a long time since I’ve been able to go one-on-one with the great Saxon and it was a great feeling to spend that time with him. He did an excellent job of using his chess experience to keep my investigators at bay until the seventh round. If he had been able to elude me for just one more turn, he would have had it, but thanks to Holmes’ ability to look at the innocent suspect deck, I knew who the perpetrator was and was able to arrest him (with Lestrade no less! I love it when the theme works so well).

The Berryman’s did a quick round of “Thanks A Lot” with Squire and Larry. This is a fun and VERY light party game where you have to guess out of the amazingly unusual options in your hand which person will like which gift the most. Playing it in the store can be very interesting considering many of the regulars don’t know each other that well to gauge the perfect gift and it’s worked well as a way to get to know each other a little better. Nathan and I broke out the new Rivals of Catan which is the new streamlined rewrite of the Catan card game. I’m very impressed on how it plays. The changes from the original game are very well done and the art is really gorgeous. As a big fan of the original, I can’t say whether I prefer this one or not. I have heard many fans of “Ra” say that they can justify having both “Ra” and “Priests of Ra” and I feel like this may be a similar situation. The changes are enough that I can see having both in the collection and I’m not sure which one I’d recommend first. But both are great products.

Cosmic Encounter started in the back. I didn’t hear who won that one but as soon as Catan was finished, Lords of Vegas came out. I’ve been very pleased with this game and would like to see it more often. Don’t be surprised to find it added to the store library because it’s a great game that bridges the gap between strategy game lovers and family games. Lots of luck with purposeful strategy thrown in. This game was very unusual in that 2 of the 5 casino types were drawn at the beginning of the game essentially removing them from the options. If you’re familiar with the rules, you’ll know that it takes all five of the casinos to really spread out and grow. With two of the types made impractical it meant we were stuck in small conglomerates. Nathan came in last basically from the lack of anything to do when I took over one of his larger casinos. Squire pulled out a very solid victory and Larry walked away with the most money.

Overall a very nice turn out and we’re going to be sad to see the Saxon group unmerge from us in the near future. In the meantime, I want to take this moment to wish baby Ruth Saxon a very happy welcome to the world.

The Party Game Show

Cameron here.

It’s been a month now since we ran our “Party Game Show” with much success. It took all of us by surprise by how amazingly fun it was and yet so simple to put together (relatively). It’s one of the few events we have that does not involve snacks, drinks, high level of set up or decorations. So it was immediately apparent to everyone involved that it was indeed a winner and that it will become one of Petrie’s reoccurring events.

It took me a while to blog about it simply because there were a few things that I needed to think through. In hindsight, the glitches that occurred were minor and easily solvable. I want to go over the thoughts and advice on how to better the rules so that the next time we run this event, everyone is clear on the rules.

For a full run down of the Party Game Show rules, you can read them here, or follow the link through our Toy Box.

1. The challenges were puzzles that appeared in between each round of questions. The challenges were introduced to give a little spice and potentially act as a tie breaker. One of the challenges was pre-determined to be a Rubik’s cube. All the judges and myself believed this to be so amazingly difficult that we should perhaps only ‘curse’ one team with losing a player potentially for the rest of the game as they solved the cube. It was also thought that we should give 5 points per completed side.  And IF the person somehow actually completed the thing, they could get a bonus of 50 points total.

What I didn’t expect was that the person who got cursed with the activity solved it not more than 10 minutes after they started. The 50 points they got took them from last place to first and was not the only reason this team won (for they did after all do a good job with the questions too) but without this challenge they would have had a firm second place.

Second, one team was very disappointed not to be able to race in solving the Rubik challenge. They weren’t upset about the points so much as the loss of the opportunity.

LESSON LEARNED #1: All teams get an equal opportunity to participate in all challenges.

LESSON LEARNED #2: No matter how challenging they may appear to the host and judges, no challenge will net more than 30 points maximum.

2. I have to admit I’ve been playing Euro-Strategy games too much in the past year. These are the games that get teased about being kinder and gentler games. Usually players end the game only a few points apart from one another and there are multiple conditions for breaking ties. Most of these games have balancing rules in them so no one player runs away with the victory, no matter how well deserved it may be.

In the Party Game Show we have a segment that is similar to “Let’s Make a Deal” where a team gets to choose a box and then either keep the prize or pass for another choice. On the fly it made sense to give the team in last place the first choice. The problem with this was that this team later took the lead and the grand prize. So they got the Let’s Make a Deal prizes and the final prize, while the team that held the lead for most of the game, got very little in the way of take home prizes.

LESSON LEARNED #3: Reward the team in the lead after every round. This may be with a one time prize or with the first choice of the Let’s Make a Deal boxes. Give teams incentive to work hard all 4 rounds.

3. The third issue is the one I’ve had the most struggle in fixing. The board of categories is a giant Jeopardy board where all the categories are in a grid. A team gets to choose a category. The team that chooses next has to choose a category next to, horizontal or vertical. This mode of play was decided upon so no team would purposefully play the same category over and over. It was also a way to introduce a little bit of strategy into the game so that teams may choose a slightly less favorite category in order to give the next team a less than ideal choice. However, many categories were never played (the opposite effect than what was intended) and many teams felt disappointed by not being able to ever choose their favorites.

LESSON LEARNED #4: The play style of the board will remain the same, however, ’round robin’ will be introduced so that teams don’t get stuck in a corner. Also, every team will be provided with one ‘Golden Ticket’ token that will allow them to choose any category anywhere on the board, but it can only be used once for the entire game. This will not guarantee that every category will be played but it will help most of the favorites to be played.

The first challenge was the one challenge we were sure would be easy enough to complete. It was a small plastic 3-d puzzle apple. The shape was simple and it had a repeating pattern in it. However, observation and actually doing it are two different things. The three players that got assigned to this challenge were out of the game for more than two full rounds and it was a miserable experience for a couple of them.

LESSON LEARNED #5: Time limits, choice of backing out of challenges for less penalty, and testing the challenges ahead of time are all necessary. It could also be made so that a puzzle does not need to be completed but rather the person who has the most pieces in place by the time limit, wins the challenge.

Other things that came up:

• Encore is very difficult to do in a setting like that. It also is open for interpretation on many accounts. If we include it again we will do it in hot potato format and limit the amount of times it appears on the board.

• Many other games exist out there and categories will come and go to keep things alive.

• The challenges will also change but will get categorized so teams will have a general idea of what they may be up against.

• While it wasn’t an issue, it should be stated in the rules that no outside devices, electronics, or help from the audience will be tolerated. Players can be removed from the game for obvious signs of cheating.

• After reports of this event came out, many people came forward interested in when we would run the event again. Because of this, we will run multiple events of teams of three rather than trying to run it with teams of four as we originally did. The space necessary to run the even comfortably needs to remain at three teams max.

You can see photos of the event here.

Blood Bowl Report – Preview

Hello Blood Bowl fans!

Welcome ladies and gentlemen to the a special preview edition of the 2010 Blood Bowl Report.

First of all, a little background for those who may not be fortunate enough to know what Blood Bowl is all about. Blood Bowl is a sport set in the WarHammer universe. Each team starts a drive with no more than 11 players on the field—frequently it is less because of injuries. The ball is carried with the hands and can be thrown, and my favorite part, there is tackling. Brutal and oh so entertaining, tackling. Any player on the field can be tackled. It doesn’t matter if the target has the ball or not. The Blood in the name comes from the fact that there are injuires and the occassional death of a player on the field. The action does not stop until one team scores or the half ends. As for the teams, there are all types of races including Humans, Dwarves, several types of Elves, forces of Chaos, Goblins, Ogres, Orcs, Halflings, Undead, Amazons, Norsemen, Skaven and Lizardmen.

If anybody is interested in being a head coach and putting together a team, contact Cameron at Petrie’s this week. If you don’t think you’ll make it as a head coach but are interested in the game, contact a League Sponsor—Cameron, Jeremy R, and Jeremy S—as we also have a need for analysts and reporters. There is also a unique experience this season with a fantasy league that is completely free and you can play the game from the convenience of your own room. We hope to have weekly reports for those playing from home covering all the latest action.

Now for a preview of a few of the teams already signed up for this season. Some of the teams come to us having played a few games for the 2009/2010 season that was halted after several Head Coaches and the League Organizer, along with the winnings, were kidnapped by a group of thugs called Work and Life.

The Furballs are the star Ratlings of the Petrie’s league. Last year they caused an upset but coming to the season later than any other team and quickly took their rank in the top three. While they can’t stand up to many Black Orcs or Mummys, they sure can outrun most anything. Will they dominate the touchdown statistics again this year? Will their star player, Teebo, be an easy early target by the teams who crave blood? We’ll soon see.

UPDATE: Rumors are abuzz about the return of the leagues ultimate star player, Twinkletoes the Elf. He’s been playing for the team Pandas with Pistols. But the PwP is a low rated team that may not be able to handle such high star power. The fantasy football players are hoping that Twinkletoes will make a showing for his amazing stats, but will this one man team want to come out of retirement and risk death? Will the PwP Head Coach come down off that ledge after he found out he may have to take his team back to the field this year? Stay tuned!

Game Night Report – October 28, 2010

Starting this week, the Saxon board game group from over in Rockrimmon is merging with the Petrie’s board game group for a limited time while the Saxon household gets ready to welcome a new member into the family. We’ll do our best to present write-ups similar to the calibre that Doug usually presents.

As usual the evening started slow. Nate and Jeremy showed up early and it was decided to play something simple while waiting for the others. We got out Tonga Island, a great kids game from Ravensburger. The concept is simple: Move your boat around a series of islands picking up various products that the king of the islands wants delivered. The trick is that the tiles that make up the board are hidden and it becomes a memory game as a tile is only revealed as a player moves on to it. In addition, there are specific currents that the boat must move on which frequently move a player PAST the island they are working towards. This meant that there was a final race to get the final piece and Jeremy pulled it out with Nate and Cam needing the last piece.

Emily joined us—she’s new to Colorado Springs, so “Welcome!”—and Kevin and Mike showed up after that. While trying to figure out the next title, Pat came in and we decided on a simpler game to slowly easy Emily into things. Cam pulled out Hoity Toity. It took a while to remember the specifics of the game and with a few interruptions and a few missteps in teaching the game, it finally took off. For some reason the blonde cards and the black cards were not paying off and Nathan took an early lead. In the end, Patrick won accidentally as Nathan’s final collection wasn’t enough to surpass Pat.

The Saxon group had started showing up at that point and we were then at 10 people. It’s a tough number to match enough people up without having mismatched games. It was decided that 5 of the guys would like to see Maharajah, one of the Phalanx games, while we taught Emily and Pat Revolution by Steve Jackson. This time Jeremy took the early lead and ended the game with 166 points.

Prescott and the Hopkins brothers showed up while the Maharajah crowd was still going. Emily took off for the evening so we broke out the great Z-Man modern classic, Endeavor. The score was remarkably close with four of us ending in the mid-forties but Nathan was able to dominate Asia giving him the victory with 50-something points.

The mood was split then between Adventure game and Euro. The Maharajah had ended with Dave winning his own game and some wanted to change the mood. So out came DungeonQuest. If a GW 80’s classic doesn’t hit the table at some point, it’s just not a good game night! Four of us went to the back to learn the new Z-Man reprint of Hansa Teutonica. The game ended abruptly with Steve winning the game. Cam got trounced and Nathan, who was in the lead most of the game, lost mainly due to his lack of connected paths. As a side commentary, I have to admit I have never felt more frustrated with a game in my life, however, frustration shouldn’t be confused with discouragement. I would like to see this one again and would consider this a game with an extreme learning curve.

DungeonQuest was still going and finished out the evening giving Dave another win. No one made it to the Dragon’s chamber but there was enough random gold coin finds that Dave ended with 200 points while Prescott made it out with a grand total of 10. Patrick died to suffocation from his room turning due to the Wizard’s curse so he could not make his way out. Jeremy got stuck in the catacombs and ended his life to a pack of rats. Adventurers surviving at all in this game is rare, let alone having two make it out alive, so it was a small milestone.

Thanks again for everyone who came and we hope to see a successful merging of the two groups again next week!


STONE AGE – Game Review by Mike Mehl

Stone Age is Not Your Fred Flintstone Game

Stone Age by Rio Grande

By Mike Mehl

I had the opportunity to buy Stone Age about a week ago. My friend introduced me to it, and the very next day I had to find it at my local gaming store. This is a light strategy game in my opinion, but it plays relatively fast and tons of fun. It will play very well with two players, but more strategy is needed when playing with 3-4 players, which boosts playability.

If you really like a worker placement type game like Carcassonne, and enjoy the strategic element of Agricola, then I suggest that you buy this game immediately. You will not be sorry. The game focuses around collecting resources and food to pay for short term and long term rewards that end up with victory points. Other elements of the game let you add tools to your inventory which help you when collecting resources. Collecting resources starts with laying your meeples on various locations around the board. When it is your turn to collect those resources, a dice roll determines how much you get. This is where the tools come into play. For every tool you own it adds +1 to your overall dice count. So as you can see the tools can be very important to own, but it is not necessarily the most important either. It all depends on your strategy.

Now I know you’re thinking: “DICE! DICE!!! I don’t want to play Yahtzee for crying out loud. I am looking for a gaming experience that cuts out the luck factor.” Which in part I do believe that dice do add somewhat a luck factor to the game but it is so minor and natural that you will overlook this occurrence. It’s actually really fun to roll for your resources and start building tools to really stock up to earn other rewards within the game….

You also have the opportunity to make a bigger workforce by leaving two of your meeples (they actually look like meeples with afro’s though ) in a hut (loveshack) and the end of the turn you have another afro guy to do your bidding. I have spent a few nights now perfecting my game play and trying various strategies. All in all being flexible is the name of the game and it could spell big VP’s for those who can be.

You see not only do you think in short term victory point’s but also long term. There is a system of civilization cards that you collect. Some give you music, culture, art.etc to your side that can spell big points at the end of the game. They can also give you immediate rewards like resources, farms, and food. Another type of civilization card that you collect give you more points based on how many tools, huts or meeples you collect and reward accordingly. The possibilities are endless.

As a newer gamer myself I would rate this game an 8/10. Simply because it is a really fast moving light strategy game. It plays surprisingly well with 2 players. There is a grunt factor to the game that, if anyone who has played this game can tell, anyone that has a silly side to them will not have any trouble displaying them.

Murder Mystery Dinner

Inside every one of us is a performer. Granted, it’s a much smaller part for some of us than others, but the spotlight is an attraction to everyone eventually. I think this drive is what inspired the mystery party genre of games. I’m pretty sure of it. I can see a game or toy designer sitting in a meeting room somewhere, discussing how to market something that would merge the party game with our childhood talents of play-acting.

What the first Mystery Party Game was, I do not know. But I can attest it is an ever growing market with just as rabid fans as any role-playing or card game. It has brought about many styles, formats and genres. You can even attend professional mystery shows where the audience is among the suspects.

At Petrie’s we do a clue-style game where every person attending plays a role and is given clues throughout the evening about the other player’s and about themeselves. It’s a pre-written script so who the murderer(s) is or even the accomplices, is an unknown until the time of reveal. An example of a clue might read: “The night of the murder you saw the maid climbing through the second story window” or something more personal like this: “You have been blackmailed by the victim for the past ten years over the knowledge that you were once an international jewel thief”.

Armed with these clues, conversation ensues in order to find out (or hide) who the murderer actually is. Sometimes the murderer is a little too good at hiding the facts, such as during our last Murder Mystery game, but in the end, whether he/she is found out or not, good food and plenty of laughs highlight an evening well spent.

And even the most shy of us will enjoy this spotlight. We promise.

The next Murder Party is October 23. Sign up today if haven’t already!

CAYLUS – Game Review by Mike Mehl

Hi all, I recently had the pleasure of finally playing then buying Caylus. After weeks of reviewing tips and reviews of this game, I had a friend who owns it teach me. I was blown away with how many ways this game can be played. There are so many ways to score victory points and the flow of the game works very well.


After explaining the game to me and jumping right in, I was able to see that this game is much deeper than I had anticipated. There are so many routes on your trail to victory that the combination’s are endless. My first experience with the game was with 4 players. At the beginning, the game was very light-hearted as I was learning, but the tone of the game shifted to a high competitive atmosphere which was an experience in its own right.

I was finding that I had to be very careful with what types of moves I was making or it would give away my intentions. ninja I really liked the aspect of the many different residences and that you can actually help your own game-play by strategically monopolizing certain areas so that other players are forced to use that space earning you a victory point. This is just one of the strategies that I deployed early on, in my very first experience.

I also have to say that during my first game, I truly underestimated the royal favors and their value. Believe it or not the outcome of the game was determined by one of the players strategy of relying on royal favors that helped him to build a prestigious building that gave him a very big boost in his game that spelled victory for him. It became apparent that having different strategies will make you get ahead in this game, but also having a specific strategy can be taken advantage of and you may not do as well as you think you were. Even now, as I am typing, a million different strategies are flowing in my head, and I am becoming very excited for my next session of Caylus. I’m addicted zombie.

This game for me is a great worker placement game. I am a big fan of Carcassonne, Agricola, and Stone Age. Even though the same aspect of this game is laying your workers to do your bidding, this game is much heavier than the previous mentioned games.

The induction of the provost really had me going. We played very friendly as I was trying to learn all the different rules, but as the game heated up, I drew first blood with that provost and soon realized that the provost can really screw up somebody’s game. Whether it is to chip away at their gold or just let their worker become useless, it always brought a smile to my face when I moved the provost at the behest of my opponents and watch them squander gold just to make sure their workers were not placed in vain.

Overall, the experience had me hooked immediately. I was impressed by the depth of Caylus, the millions of different strategies that can be deployed, and just the overall fun-factor and feeling of accomplishment as I was playing. For the amount of money I payed for this game, you get a lot out of it as far and what the game comes with, the amount of time you will spend playing it. Out of I give this . I believe that Caylus will be one of my all time fave’s and will have many sessions to come out of this game.

Game of Kings

The following is a classic article from our newsletter series, written by Don Morgan.

It has a history spanning millennia. To trace its roots you need to be an archeologist. And yet it remains one of the most popular games of the 21st Century. There are clubs, web sites, tournaments, magazines, and a musical devoted to it.

We’re talking, of course, about the one and only CHESS. This enigmatic gaChess 2me has, in turns, been described as “intellectual gymnastics” (Wilhelm Steinitz), “mental torture” (Garry Kasparov), “life” (Bobby Fischer), “ruthless” (Nigel Short), “the gymnasium of the mind” (Adolf Anderssen), and “a total [ahem] mystery” (Ellis Redding, The Shawshank Redemption).

Its legacy is so vast that much of the details have been lost. However, many scholars agree that the earliest form was the Indian battle-simulation game chaturanga, popular throughout India in 6th century AD. Chaturanga was the first game to feature game pieces with different powers, and the first to have its outcome depend on the fate of one piece-the “king.” The name chaturanga is related to the Sanskrit phrase “four divisions,” meaning the four divisions of ancient militaries: infantry, cavalry, elephantry and chariotry.

The original chaturanga spread to East Asia, although the version played in China is thought to have incorporated elements from chess’ rival traditional game, Go, which dates to the 6th Century BC! Similarly, a prominent variation of chess in Japan is called Shogi.

By the start of the 7th century, historians believe, chaturanga had spread to Persia, where it was dubbed chatrang. Players would shout “Shah!” (Persian for “King!”) and “Shah mat!” (“the king is finished”) similar to the way “Check” and “Checkmate!” are used today.

After the Muslim conquest of Persia, it is believed that chatrang became a popular diversion as a means of re-enacting real-life battles. The oldest recorded game in chess history is a match played in the 900s AD between a Baghdad historian and his pupil.

The Muslim shatranj featured pieces that were beautiful and ornate, but comprised of abstract objects because Islamic law prohibited the crafting of statues in the likeness of humans or animals. Shatranj was carried to North Africa, Sicily, and Spain by the 10th Century.

Chess began to gain a foothold in Europe once figure pieces were incorporated and ornate boards were produced. During the medieval era, chess became seen as a prestigious game of nobility. Numerous chess books were written between the 12th and 15th centuries. It was during the 12th Century that the characters with which we’re familiar today were established.

During the Middle Ages, a game could last for days. Chess was frowned upon by the Church due to its potential as a time-waster and as an incentive to gamble. The rules for chess continued to evolve in Europe during this period. It appears that the first incarnation of chess to feature modern chess moves for each character appeared around 1500.

Cam&Girls White Burn

Chess became more widely recognized as a competitive sport in the centuries that followed, and the first modern tournament was held in London in 1851. In modern times chess is perhaps surpassed only by soccer’s World Cup as an occasion to display national pride. During the Cold War, in particular, chess matches between “eastern” and “western” opponents became symbols of a larger political reality and gave way to movies like White Knights and the musical Chess. At the same time, chess theory became a legitimate sociological and academic pursuit. And the drama of man vs. machine was embodied in highly publicized match-ups between accomplished chess champions and computer counterparts.

With a history this diverse and interesting, what’s not to love about chess? It is a game like no other that has been enjoyed by peasants and kings the world over. It’s easy to learn but impossible to master.

Game Night Report – Sepember 16, 2010

We had a varied group tonight with four games going at one time. With City Wide Gaming Event happening this weekend, two of us wanted quick reviews of the games we had to run for that event. A quick review of Carcassonne didn’t turn into a full game but when the first head-count of the evening revealed we had 7 people, the need to “review” Shadows Over Camelot quickly turned into 7 gamers that wanted to actually play it.

Nathan showed up shortly after that with a friend who had a copy of Citadels. Meanwhile Jake Z. showed up and wanted to play A Game of Thrones LCG. With the three games going, Camelot wrapped up first with the good guys winning by filling in the table with the most white swords. We lost count of how many games of Citadels happened and the AGoT card players got two games in with Jake Z winning both games against Jake S with his amazing House Greyjoy deck.

After this, the new Castle Ravenloft came out so the larger group split into two 4- player games with the other group falling back on the classic Vegas Showdown. Jeremy Squire made an early lead in Vegas and we spent most of the game trying to keep up. I never heard if the Ravenloft guys won or not.

And the Citadels players were still playing…

Most of the group went home an hour early and those that stayed, who weren’t playing Citadels, broke out the winter Runebound.

Good night over all. Missed seeing a lot of our regulars but still got a good set of titles in and most are looking forward to coming to this weekend’s boardgame and role playing demos.

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