Category Archives: Blog
Any questions? Visit our Role Playing Page for the latest updates or contact the store. RPG events at the store are managed by Cameron and JM-all questions can be addressed to them.
- We had nearly 500 students and spectators from more than 70 schools across the Pikes Peak Region and beyond!
- We had more than 150 adult and student volunteers assist in the running of games and set-up!
- We served 175 pizzas!
- We had an amazing array of tabletop games, including dozens of roleplaying games, board games, miniature war games, and collectible card games.
- We had excellent community partners, including the Pikes Peak Library District, Petrie’s Family Games, Gamer’s Haven, GalaxyFest, Sheath Comics, AmtGuard, and more.
If you would like to volunteer for GameCon XI, on November 10, 2018, let Cameron know so he can begin communicating what Petrie’s will be supporting the next time around.
Today was when many of the late attendees arrive and it got even busier. We did our best to get in as many demos as we could and for presentations, Jake took in Fantasy Flight’s Flight Report while Cam attended TCG Player’s report.
For FFG the only piece of news that hadn’t already broke was their new miniature game set completely in the Star Wars universe called Legion. Otherwise it was a confirmation of the new reprint of Twilight Imperium, West End’s Star Wars, and several of the up coming expansions and new product. They did finally confirm the retail date for L5R will be the first week of October.
Additional buzz surrounded the news of Endeavour getting reprinted but not by Z-Man but rather by Burnt Island Games.
Cam demoed a Kickstarter called Outlaws: Last Man Standing. Each player has western characters that stand so the opponent doesn’t know which one is which. Through various special powers, players manipulate positions while trying to deduce where the opponents characters are hiding. There are three ways of winning: The Good, the Bad, and the Ugly. Good is having your governor get elected; Bad is having your hitman kill the opponents governor; Ugly is arresting a hitman attempting a kill with your marshal.
Don and Cam found a fun bluffing game called Cake Duel. The premise is sheep attacking other sheep to get their cake but watch out for Wolfie, the wolf in sheep’s clothing trying to get… cake. It plays a little like Liar’s Dice mixed with Love Letter, and is made up of only about 20 cards. The packaging is amazing and overall we’re looking forward to the whimsical art and simple design to show up in retail very soon.
There’s a lot more but it’s late so we’ll do more tomorrow.
Exhaustion. After just 1 day of carrying around bags of product and computer equipment I believe there is a level of exhaustion that not even DisneyWorld can bring to a body. Golf ball sized knots in both shoulders now exist where bag straps hung yesterday.
The number of people that a sold out GenCon consists of is indescribable. We arrived for the early entry to the first day of the product room and found ourselves in this line. Keep in mind that this is JUST the early entry people and this line wrapped around the event room—just so folks could get to product first at full price. This is the gamer’s equivalent of “Early Adapters” and what we frequently refer to as “Cult of the New”. At one point, one of the line guards “threatened” us by saying if we didn’t have proper tickets or stay in specific boundaries, they would ship us off to Germany. After weighing shopping for games against historical castle tour in Germany, both of us considered the threat better than the benefit, but we stayed in line anyway seeing as we had to be back in Colorado on Monday.
The size of the vendor room is massive. And the overall selection is enormous. Just when you think you’ve seen everything in the industry, you find Bob Ross: The Art of Chill game. This is the game where “Happy Little Trees” and helping “Clouds Live There” is a game mechanic.
Jake attended the Paizo report which was mainly about their new sci-fi universe Starfinder (which is available now). While this isn’t news they confirmed that Starfinder has a pathfinder-like society, and adventure paths which are scheduled for every other month and about half the size. The Alien Vault is their Monster Manual with about 30 different player classes plus monsters, making this a manual for both players and GMs. A miniature line is planned by Team Ninja and it will include both iconic characters and ships.
Many of you have heard of the Star Trek Borg Cube for the new role playing game and while it has been building up as the thing of legends we can confirm it does exist. This is the master set of sets for anyone that love Trek, role playing or both. The box acts as storage for miniatures books and dice, plus the out shell comes off to act as your GM Screen. Additionally, all the print and app materials look and act like a Next Generation Data PADD.
Since this is the 50th anniversary, one of the exhibits is a reenactment of the very first Geneva Convention. And before you think that means a small room with two folding tables in it, let me say that they went out of their way to find several of the old-guard and gather together a museum of monument break-throughs in gaming. The museum guides are gentlemen who have some personal investment in the industry—including our own Gary Adkison—and it was obviously assembled with great love and care in the middle of the Colts football stadium.
Rather than explain the full experience in words, I’ll let the photos do the talking:
Day 2 was filled with L5R goodness, a better surveillance of the various events and games, plus a walk through of the replica museum of the first GenCon (as part of the anniversary). However, the short story here is that the 700+ participants L5R tournament started 4 hours late (!!) and we just got our first meal of the day at 10:30 pm. Not expecting to do much but sleep. We’ll write more in the morning.
Cameron here. This is the first stream of thought post live from GenCon 2017.
We arrived in Indiana and survived the first day of GenCon #50. Plenty of the Petrie’s regulars are here and several Colorado gaming regulars that many of you would know from Gamefest and local podcasts. It’s like a little reunion of sorts.
Oh, here’s a picture of Don on a Catan Sheep.
I spent most of the day at the retailer and educator seminars. Won’t bore you with the details on most of those but I have some ideas to improve our Magic singles and our Store Library. More on that in the coming weeks as I assess if the ideas work in Petrie’s.
The big topic of discussion is Fantasy Flight’s redo of Legends of the 5 Rings. I’ll let you troll the internet for the various reviews out there but to keep it short, most of what people are saying is that it exceeds expectations, keeps what fans of the original wanted kept and streamlines most of the rules. Tomorrow is the big day and Jake will be playing in the first L5R tournament. I’ll get you details on his results.
Here’s a photo of Don wrangling a Catan Sheep.
We ran into the folks of the Boardgame Corner and are looking forward to spending time with them. They are one of the shows from the Dice Tower family of shows and are from Fort Collins and regulars of Gamefest.
Shortly afterwards we ran into some of the regular LCG players from Denver and regular attendees at Petrie’s LCG tournaments, plus some of the minds behind The Art of Warcast, a podcast out of Denver that focuses on the new L5R. They are also judging in the L5R tournaments so visit their podcast to hear them after they are no longer under their non-disclosure agreement of the starter set.
Later we were able to try Iello’s new title “Mountains of Madness” the cooperative based on the Lovecraft novel of the same name. It’s part adventure game, part party game with a resource management element reminiscent of a Forbidden Island/Desert thrown in for added stress. The party game element comes from madness cards that are progressively given to players as they make their way up the mountain. These madness cards can be anything from “Look under the table at the beginning of each round (Paranoia)” to “Repeat everything you say twice”.
As for news and announcements, there wasn’t much of that today but we’re expecting a lot tomorrow. Jake went to the Paizo presentation, so we’ll have some of that for you (mostly news about StarFinder which will be available at Petrie’s this week). Also, Fantasy Flight’s announcement that they will do an anniversary reprint of West End’s original Star Wars role playing game.
The one thing I keep getting asked the most is whether L5R will be available on the retail level at the same time as the GenCon release, and that is finally answered as ‘no’ but we expect it to happen in the next couple of weeks.
We’ll talk to you more tomorrow.
In the flurry of the next seven weeks we are going to be announcing a lot of new regular events and we’re saying goodbye to a few too!
Petrie’s is excited to bring you face-to-face with the folks who bring you your favorite game titles. Before attending GameFest March 11-13, we wanted to give you the time to get to know this year’s special guests. This time we have Jay Little, author of such titles as X-Wing Fighter, Star Wars Edge of the Empire, and his recent title Patient Zero.
What do you do to inspire your creation process?
Are there any exciting projects in the works?
How do you keep the game design process fresh and interesting?
You have a new game coming to Kickstarter this year, Patient Zero. It sounds like amazing fun, can you tell us a little bit about it?
What game theories do you find yourself applying to your everyday life?
Getting a game published can be difficult. How do you advise budding game designers to proceed when they have an idea for a game?
Which aspect of game design do you enjoy the most?
If we were to sit down at the table to play a game right now, what new or old favorite would you choose?
What is your favorite thing about playing games?
You have such an amazing outlook on life and are a joy to play games with. What advice would you give to gamers to help them have the best game play experience?
You have such a diverse gaming portfolio. How is designing for RPG, miniatures and board/card games different? And in what ways are they the same?