Category Archives: Product News & Reviews

Keyforge Starting on Tuesday Nights

It’s a hit! The newest card game from Fantasy Flight Games sold out city-wide and had sold out attendances at release events. This original game is easy to learn but so much deeper to master.

This is the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults. Leading their diverse teams, filled with followers from three of the Crucible’s great Houses, the Archons must gather Æmber, stave off their opponent’s progress, and ultimately be the first to open a Vault and gain its incredible knowledge. With a vast array of creatures, artifacts, and abilities and over 104 quadrillion possible decks, every deck is completely one-of-a-kind, and no two battles will ever be the same!

We’ve been getting calls every day for the last two weeks asking for an opportunity to play your unique decks. So starting this coming Tuesday we’ll host casual KeyForge starting at 6pm. Then, just as we do with all our FFG Living Card Games and FFG X-Wing, we will have a larger tournament or special event at least once a month on Saturdays. More on the Saturday events coming soon.

Family Summer Game Packs

One of the memories I have from childhood revolves around the summers I was stuck in a cabin or trailer in the mountains without any electronics and most of the books in my possession already read. My sister and I spent hours replaying games over and over. We’re talking about the classics of family games but also the best of Hoyle’s use of a standard poker deck.

Party games, Kids games, Card games… these are the staples of road trips, camping trips and the best companions to full-on boredom. With the electronic revolution, these situations rarely come up in our lives now, but we’d like to help you out for the similar moments you MAY have for the remainder of the summer.

We’ve combined packs of family, cards, party and travel games wrapped together in packs and no matter what the actual selling price, they are all just $25. Each bundle has a minimum of 5 titles and each one has at LEAST one game of renowned fame or high ranking.


The sun beat down as a dry wind swept over the small desert town. Squinting his eyes, the bartender looked out across the dusty horizon. Hundreds of varmints were closing in. The little monsters had to be dealt with; it was time to call in help.

After nearly a year of development, rewrites and play testing, a local family is ready to launch production of a new tabletop game called, Varmint. The game was created by the father-daughter team of Ray and D Sevits. “We are a gaming family and are always dreaming up fun, new ideas for games that someday we’d like to create,” said Ray Sevits, “and now we’re doing it.”

Ray and D started developing Varmint for a contest for small games that fit inside a mint tin. Their concept quickly outgrew the mint tin but, gained momentum when the Sevits family and their friends began play testing it and developing the old west-themed art for the game. “We couldn’t stop laughing and the characters D created are perfect for the theme.”

The varmints may look cute and cuddly but, they are causing all kinds of problems for the game’s heroes

The game’s wild west heroes work to round up rascally varmints, that look cute, but are plaguing the land. The player who captures the most varmints wins the game. This is accomplished by flicking disks at, and hitting, varmint cards (and if you’re really devious, hitting your opponent's hero cards). Each hero has its own unique special abilities that affects game play and there are a variety of different types of varmints to capture, including the elusive Varmicorn!

Varmint is ready for production, so the Sevits team is launching a Kickstarter campaign to fund the first production run of the game. Backers who pledge $20 to the campaign
will receive the first copies of the game. Backers who make higher pledges will receive original pieces of signed Varmint artwork. The Kickstarter campaign runs through April.  “We  are incredibly excited to bring Varmint to life; we hope we can secure the backing we need to produce the game.” said D Sevits.

Ray Sevits is a local educator (20 years at North Middle School) and an avid board game player. He incorporates strategy-based games into his pre-engineering curriculum and hosts a weekly after-school board game club. D Sevits is a freelance artist and recent graduate of Colorado State University. She works at the Colorado Springs Fine Art Center and developed the original art for the game.

GenCon 50 – Day 3 part 1

Today was when many of the late attendees arrive and it got even busier. We did our best to get in as many demos as we could and for presentations, Jake took in Fantasy Flight’s Flight Report while Cam attended TCG Player’s report.

For FFG the only piece of news that hadn’t already broke was their new miniature game set completely in the Star Wars universe called Legion. Otherwise it was a confirmation of the new reprint of Twilight Imperium, West End’s Star Wars, and several of the up coming expansions and new product. They did finally confirm the retail date for L5R will be the first week of October.

Additional buzz surrounded the news of Endeavour getting reprinted but not by Z-Man but rather by Burnt Island Games.

Cam demoed a Kickstarter called Outlaws: Last Man Standing. Each player has western characters that stand so the opponent doesn’t know which one is which. Through various special powers, players manipulate positions while trying to deduce where the opponents characters are hiding. There are three ways of winning: The Good, the Bad, and the Ugly. Good is having your governor get elected; Bad is having your hitman kill the opponents governor; Ugly is arresting a hitman attempting a kill with your marshal.

Don and Cam found a fun bluffing game called Cake Duel. The premise is sheep attacking other sheep to get their cake but watch out for Wolfie, the wolf in sheep’s clothing trying to get… cake. It plays a little like Liar’s Dice mixed with Love Letter, and is made up of only about 20 cards. The packaging is amazing and overall we’re looking forward to the whimsical art and simple design to show up in retail very soon.

There’s a lot more but it’s late so we’ll do more tomorrow.

GenCon 50 – Day 1

Cameron here. This is the first stream of thought post live from GenCon 2017.

We arrived in Indiana and survived the first day of GenCon #50. Plenty of the Petrie’s regulars are here and several Colorado gaming regulars that many of you would know from Gamefest and local podcasts. It’s like a little reunion of sorts.

Oh, here’s a picture of Don on a Catan Sheep.

I spent most of the day at the retailer and educator seminars. Won’t bore you with the details on most of those but I have some ideas to improve our Magic singles and our Store Library. More on that in the coming weeks as I assess if the ideas work in Petrie’s.

The big topic of discussion is Fantasy Flight’s redo of Legends of the 5 Rings. I’ll let you troll the internet for the various reviews out there but to keep it short, most of what people are saying is that it exceeds expectations, keeps what fans of the original wanted kept and streamlines most of the rules. Tomorrow is the big day and Jake will be playing in the first L5R tournament. I’ll get you details on his results.

Here’s a photo of Don wrangling a Catan Sheep.

We ran into the folks of the Boardgame Corner and are looking forward to spending time with them. They are one of the shows from the Dice Tower family of shows and are from Fort Collins and regulars of Gamefest.

Shortly afterwards we ran into some of the regular LCG players from Denver and regular attendees at Petrie’s LCG tournaments, plus some of the minds behind The Art of Warcast, a podcast out of Denver that focuses on the new L5R. They are also judging in the L5R tournaments so visit their podcast to hear them after they are no longer under their non-disclosure agreement of the starter set.

Later we were able to try Iello’s new title “Mountains of Madness” the cooperative based on the Lovecraft novel of the same name. It’s part adventure game, part party game with a resource management element reminiscent of a Forbidden Island/Desert thrown in for added stress. The party game element comes from madness cards that are progressively given to players as they make their way up the mountain. These madness cards can be anything from “Look under the table at the beginning of each round (Paranoia)” to “Repeat everything you say twice”.

As for news and announcements, there wasn’t much of that today but we’re expecting a lot tomorrow. Jake went to the Paizo presentation, so we’ll have some of that for you (mostly news about StarFinder which will be available at Petrie’s this week). Also, Fantasy Flight’s announcement that they will do an anniversary reprint of West End’s original Star Wars role playing game.

The one thing I keep getting asked the most is whether L5R will be available on the retail level at the same time as the GenCon release, and that is finally answered as ‘no’ but we expect it to happen in the next couple of weeks.

We’ll talk to you more tomorrow.

FLUXX FIREFLY – Coming Soon!


Fluxx: Firefly

$20.00 SRP

Looney Labs is thrilled to announce the newest, out-of-this-world version of Fluxx! Join Mal, Wash, Zoe, Inara, Kaylee, Jayne, Simon, River, Book, and more as Fluxx enters the ‘Verse at full speed.  With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space!

A game of strategy, skill, and the luck of the draw, Firefly Fluxx echoes the aesthetics of the futuristic western.  Featuring sumptuous art by Adam Levermore, Firefly Fluxx is perfect for fans and collectors of both Firefly and Fluxx!

2-6 players

Ages 8+

5-30 minute play time



One Night Ultimate Vampire

$24.95 SRP

No moderator, no elimination, no werewolves.

In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace!

One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire…because all it takes is finding one vampire to win!

Vampire can also be combined with the original One Night Ultimate Werewolf games!

3-10 players

Ages 8+

10 minute play time





$49.99 SRP

Will you cross the finish line first? Now is your chance to find out! Automobiles is a deck-building game where the fun is cubed. Instead of cards, you’ll be building your collection with cubes. Your cubes not only allow you to race your car around the track, but they will also allow you to improve your handling, optimize your pit crew, and boost your speed, which are your keys to victory!

The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options that will be available to you. Starting with the same small set of cubes, each player will build their collection as you play the game. Use these cubes to enhance your performance, train your pit crew, and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave!

2-5 players

Ages 14+

45 minute play time

FLOCK – Coming Soon



$29.99 SRP

Lead the most impressive flock through feeding, nest building and hatching. Selecting the actions is simple, but when one bird flies, so do all the others! Can you time your actions to take advantage of when the flocks fly?

During the game, players try to expand their flock with the goal of scoring the most victory points after three rounds of play. Victory points are scored by controlling the action cards at the end of each round. Also, be sure to have enough tasty worms to feed your birds at the end of each round, otherwise they will fly away. Will your flock be on top of the pecking order?

2-5 players

Ages 14+

30 minute play time



A Study in Emerald 2nd Edition

$59.99 SRP

It is 1882, and the Old Ones are already here.

They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power, and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins, informers, police agents and anarchists, nobody is quite sure who is who and which side they fight for.

The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However, to create a world detailed enough for players, much has been added from real history. The nineteenth century was a time of unrest, with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds.

Deck-building forms the core of the game. You use influence cubes to bid for the right to draft cards and take control of cities. Each player has a secret identity, either a Restorationist fighting against the creatures or a Loyalist attempting to defend the status quo. Which side you are on determines what you score points for. An additional twist is that the performance of other players on the same side as you can stop you from winning if they are doing particularly badly, so you really want to know who is on which side. More specifically, when the game ends – and this can result from multiple causes, such as a marker on the War or Revolution track hitting 15 or the assassination of a Restorationist player agent – then the sides compare their scores; which side has the lowest score automatically loses, then the player with the highest score on the remaining team wins the game.

This second edition of A Study in Emerald sports new artwork by Ian O’Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum, whilst still retaining the mood of paranoia from the first edition.

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