RPG

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Role Playing events are constantly changing at Petrie’s! Check back often to see what we have in store for you!

 

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Adventurers Needed is a 4 hour session using D&D Next to lead you and 11 other players on a fantastic adventure through a continuously ever-deepening dungeon in classic fantasy role-playing style.  Each month, on the 2nd Saturday, players pay $10 to enter the dungeon yet again to claim as much loot as possible… and as your character finds treasure, so do you! Real world prizes in the form of games, books and certificates will be buried in the story for you to discover as well as rewarded to players through various achievements. Reserved Seating is advised.

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Scroll down to see the latest schedule for Pathfinder Society, D&D, DC Universe, Star Wars and Firefly!

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The next session of Pathfinder Society:

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June 7 – Pathfinder Society will be running the City of Golden Death module. Contact the Rocky Mountain Pathfinder’s for more details.

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To reserve your spot at any table, contact the store or go to the Rocky Mountain Pathfinder’s site. RSVP is not necessarily required, but if not enough player’s are signed up for a table, GMs will not be assigned.

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Our new Star Wars month campaign is especially designed for new players and those wanting to experience role playing for the first time or experienced players looking for new systems. Call and reserve your seat today!

 CURRENTLY ACCEPTING PLAYERS

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D&D Encounters and D&D LFR are currently on a break but we still have plenty of the game that started it all in the following events:

 CURRENTLY ACCEPTING PLAYERS

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 NOW ACCEPTING GM’S AND PLAYERS!

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D&D Encounters happens every Wednesday with a make-up session every 3rd Saturday at noon.
GMs: Bryan Salagovic, Lenny Logan, and Josiah Hopkins

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Dungeons and Dragons: Encounters is working it’s way through a modified version of the current season, “Scourge of the Sword Coast” beginning April 2nd and going through May 7th. We will launch the full 4th season adventure, “Dead in Thay” on May 14th.

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“Scourge of the Sword Coast” is written for 2nd level adventurers. Pre-generated characters are always available

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A message from GM: Lenny Logan pertaining to the Saturday group

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Legacy of the Crystal Shard
Winter has come early to Icewind Dale. The people of Ten-Towns are on edge; with food and supplies scarce, each town looks jealously to its own survival. Beyond the walls, wolves and yetis prowl the wilds, and few travelers brave enough to venture there ever return. To the north, the Reghed tribes whisper stories of the Frostmaiden, manifested in the world to punish those who have strayed from her worship. And on the slopes of Kelvin’s Cairn, an old enemy awakens to finish the conquest he started over one hundred years ago.
Part One
 
Arriving finally at Bryn Shander, your caravan is likely the last to venture this far north for many months. Taking twice as long as it should have, you fought off ice, snow, winds and wolves to force your wagons through the Ten Trail to your first destination in Icewind Dale. The sigh of relief from all, as the gates open to allow your passage, is abruptly ended when a pack of yetis rise up nearly invisibly from the snow and attack.
Surviving the attack, you provide aid to the injured as the unprepared guards grumble accusatory words regarding the barbarian they arrested earlier. “He’ll get whats coming to him tonight for leading these beasts to our gates” you hear. A merchant with a shop near the gate rants about his losses after paying so much for protection to a group of thugs only to find them conveniently unavailable when needed the most. A dwarven wagonmaster from your caravan asks if you would be willing to go a bit farther to help get her wagon to the dwarves near Kelvin’s Cairn in the next few days. Your path takes you immediately to the Northlook Inn, to find a guy named Slim.
Slim is a name heard many times along with curses of the local merchants because of his alleged protection racket. As you enter the Northlook, the tender sends you upstairs to talk to Slim about new hires of additional muscle. Unfortunately for Slim, he is involved in a messier bit of business at the moment; murder of a man named Aarun. He calls his thugs to silence any chance of your witness against him. He escapes out the window followed by what looked like a tail?! You lose his trail but follow other leads involving a crate that was delivered with your caravan and a note that was in the deceased Aarun’s pouch.
Dunavan offers a discreet and secure warehouse that received a crate of silvered weapons that were to be picked up by Aarun. Mithann is a priestess of Amaunator whose name was falsely used to lure Aarun to a trap with Slim. The crate collected and Mithann consulted both result in calamity. The makeshift temple is ransacked and a warehouse is burned to the ground but both owners are safe for now. You also learn of a hunter by the name Aglonell that Aarun had spoken with recently. Aglonell has been having his animal traps plundered by an obviously intelligent carnivore. Aarun’s conversations with Aglonell and Mithann led him to suspect lycanthrope involvement as he awaited his shipment of silvered weapons to suppress their infectious spread.
As you investigated these various clues you also manage to free a convicted criminal, a barbarian named Hengar who has been tied to a post to die from exposure for his crime. He has been accused and convicted of theft, which he claims is false. His goal in coming to Bryn Shander is to secure help for his tribe (Elk) who are suffering because they are unwilling to submit to the frozen diety Auril.
Your next path leads most likely beyond the East Gate and into more dangerous encounters.
 
Where to Start
Previous events require you to establish a 3rd level character using the playtest materials and the variety of options listed or choose a pregenerated character using options from those available in the list below which are included in the playtest material. There are no restrictions on these options.
Current Playtest Options Available
Common Races: Dwarf, Elf, Halfling, Human.
Unusual Races:  Dragonborn, Drow, Gnome, Half-Elf, Half-Orc, Kender, Tiefling, Warforged.
Classes:  Barbarian, Bard, Cleric, Druid, Fighter, Mage, Monk, Paladin, Ranger, Rogue.
Sample Backgrounds:  Artisan, Bounty Hunter, Charlatan, Commoner, Guild Thief, Jester, Minstrel, Noble, Priest, Sage, Soldier, Spy, Thug.
Pregenerated Characters: Dwarf Fighter, Elf Mage, Elf Ranger, Gnome Druid, Half-Elf Paladin, Halfling Rogue, Half-Orc Barbarian, Human Bard, Human Cleric, Human Monk.

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